Timeline
Original ideaJuly 2023
First commitNovember 2023
Repo createdJanuary 2024
GenerationJanuary 2024
Core prototypesFebruary 2024
Final UIMarch 2024
Saving systemMay 2024
NetworkingMay 2024
GameplayJune 2024
1.0July 2024
Major problems and our solutions
UnityOur team chose to use as few of the default Unity limitations as possible, to give you the performance that you need, and help us develop it
TimeThis game has been a priority to us this year, despite our lack of available time. We fought to find time to develop this product, to give you the best possible result.